![]() ![]() By removing the self-stun (but not the self damage) it will no longer continuously retarget to the closest minion, while the range and speed nerfs aim to put him in harm’s way faster and make him easier to deal with by reducing the effective time he can stay in the radius of cards such as Priestess and Healing Shrine. Stormy was particularly safe for how frustrating it could be to play against. ![]() More significant, however, is the increase of the Root Duration that will primarily apply once Snake Druid has been removed or forced to stop attacking, ensuring that the card will gain value. By increasing the HP he remains a bit more survivable, though easy to deal with on his own.
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